(Threshers can be used at clvl 66.Runewords can only be made in regular items, and the socket count must be exact. Of course, +Strength gear can allow earlier use, but generally if people trade good stuff for a runeword polearm, they want to be able to use it ASAP without jumping through hoops, hence the popularity of Cryptic Axes. However, you'd need clvl 81 to use a Greater Poleaxe or clvl 86 to use a Giant Thresher. Act 2 Nightmare mercenaries reach 165 Strength (enough for Cryptic Axe) at clvl 73, without bonuses from gear. what gives?Ĭryptic Axe is still among the best at one thing: strength requirements. Wait, I thought Cryptic Axe was considered by everyone to be the best polearm. It's possible to equip your mercenary with gear such that your only real consideration is how fast he attacks, in which case Giant Thresher may be the polearm for you. A faster-attacking mercenary, regardless of weapon damage, is more likely to trigger Chance to Cast gear, Crushing Blow, and similar mods that care about when you hit. Sometimes it isn't about the polearm damage so much as it's about the number of hits you land. Giant Thresher doesn't seem to win any DPS contests. Conclusion: Cryptic Axe wins at 25, 50-60, and 95+ IAS. Chance to hit is ignored (the AR for Jab is actually higher). The three competitors are the Elite candidates for the Infinity and Insight runewords: Cryptic Axe (CA), Great Poleaxe (GPA) and Giant Thresher (GT).įor average DPS, Jab is weighed 85% and normal attack is weighed 15%. For a longer answer, read the replies to this post. Therefore Jab breakpoints should be prioritized over normal attack breakpoints. The short answer is: The chance of choosing Jab over normal attack increases slowly as your mercenary gains levels, going from about 80% at clvl 50 to about 85% at clvl 98. How often will my mercenary use his Jab skill instead of a normal attack?
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